Lucinda Harris Principal Product Designer

Lucinda Harris Principal Product Designer

Lucinda Harris Principal Product Designer

I design serious products with joyful solutions. *now with 100% more AI!

I’m Luci, an Austin-based designer with more than seven years of product design experience and a passion for bridging the human 🤝 computer gap.


These days, I spend most of my time designing alongside AI, utilizing AI tools that let me explore ideas faster, validate prototypes faster, and spend more time talking to real users.


I believe the best design is clear without feeling sterile, accessible without feeling limiting, and innovative without asking people to learn a whole new language. I’m happiest when I’m making a little more delightful than it was before, even the most serious B2B interfaces can make you smile.


Outside of design, I’m usually painting, collecting vintage treasures, fostering dogs, attempting an overly complicated recipe, or looking for a dive bar with live bluegrass. (please send me recommendations)

I design serious products with joyful solutions. *now with 100% more AI!

I’m Luci, an Austin-based designer with more than seven years of product design experience and a passion for bridging the human 🤝 computer gap.


These days, I spend most of my time designing alongside AI, utilizing AI tools that let me explore ideas faster, validate prototypes faster, and spend more time talking to real users.


I believe the best design is clear without feeling sterile, accessible without feeling limiting, and innovative without asking people to learn a whole new language. I’m happiest when I’m making a little more delightful than it was before, even the most serious B2B interfaces can make you smile.


Outside of design, I’m usually painting, collecting vintage treasures, fostering dogs, attempting an overly complicated recipe, or looking for a dive bar with live bluegrass. (please send me recommendations)

My approach

Figma

Codex

Claude

Research into structure

I connect interviews, edge cases, and scattered domain knowledge into a blueprint for the team to build toward.

Start simple

I look for the clearest path first, then add complexity only when it makes the product better.

Design for more people

Accessibility is part of the design from the beginning, not something to check at the end.

Build it for real

I work closely with engineers so the final product is not a watered-down version of the design.

My approach

Figma

Codex

Claude

Research into structure

I connect interviews, edge cases, and scattered domain knowledge into a blueprint for the team to build toward.

Start simple

I look for the clearest path first, then add complexity only when it makes the product better.

Design for more people

Accessibility is part of the design from the beginning, not something to check at the end.

Build it for real

I work closely with engineers so the final product is not a watered-down version of the design.

My approach

Figma

Codex

Claude

Research into structure

I connect interviews, edge cases, and scattered domain knowledge into a blueprint for the team to build toward.

Start simple

I look for the clearest path first, then add complexity only when it makes the product better.

Design for more people

Accessibility is part of the design from the beginning, not something to check at the end.

Build it for real

I work closely with engineers so the final product is not a watered-down version of the design.